Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # House of Moves Hollywood's performance capture and animation studio. 30 years of credits in games, film, TV, and virtual production. Four stages across Hollywood, Santa Monica, and Austin. ## Sitemaps - [XML Sitemap](https://www.moves.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Blog](https://www.moves.com/?page_id=4684) - [What to Expect When Booking a Performance Capture Studio ](https://www.moves.com/insights/what-to-expect-when-booking-a-performance-capture-studio/) - First time booking a motion capture session? House of Moves walks you through what to expect, from prep to data delivery, so your production runs smoothly. - [Performance Capture for Film vs. Games—What's Actually Different?](https://www.moves.com/insights/performance-capture-for-film-vs-games-whats-actually-different/) - Film and games demand different things from performance capture. House of Moves breaks down the key differences in pipeline, data, and creative approach. - [What Makes a World-Class Motion Capture Stage?](https://www.moves.com/insights/what-makes-a-world-class-motion-capture-stage/) - Not all mocap stages are created equal. House of Moves breaks down the design, technology, and operational standards that separate world-class stages from the rest. - [How to Plan a Multi-Actor Performance Capture Session](https://www.moves.com/insights/how-to-plan-a-multi-actor-performance-capture-session/) - Capturing multiple performers simultaneously requires precise planning. House of Moves shares what productions need to know before stepping into a multi-actor mocap session. - [Animal Capture in Performance Capture Production](https://www.moves.com/insights/animal-capture-in-performance-capture-production/) - Capturing animal performance requires specialized techniques, equipment, and handling expertise. House of Moves shares what makes animal mocap different—and how to do it right. - [How to Choose a Motion Capture Studio—What to Ask Before You Book ](https://www.moves.com/insights/how-to-choose-a-motion-capture-studio-what-to-ask-before-you-book/) - Choosing the right motion capture studio can make or break your production. House of Moves breaks down what to look for—capabilities, pipeline, and partnership. - [The Hidden Cost of Bad Data](https://www.moves.com/insights/the-hidden-cost-of-bad-starting-data/) - Cheap data is bad data that doesn't save money—it moves costs downstream. House of Moves breaks down what bad motion capture data quality really costs your production. - [Real-Time Performance Capture and Live Broadcast ](https://www.moves.com/insights/real-time-performance-capture-and-live-broadcast/) - Live broadcast performance capture demands zero margin for error. House of Moves breaks down what it takes to deliver real-time mocap for live events and broadcast productions. - [Why Production Teams Are Choosing House of Moves](https://www.moves.com/insights/why-production-teams-are-choosing-house-of-moves/) - House of Moves leads every criterion that matters — four stages, dedicated sound stage, 30-year film and game credits, stage design expertise, and specialty capture. Here's the comparison. - [Optical, Inertial, or Markerless Motion Capture: Which System Is Right for Your Project?](https://www.moves.com/insights/optical-inertial-or-markerless-motion-capture-which-system-is-right-for-your-project/) - Optical, inertial, or markerless—which motion capture system fits your production? We break down the strengths, tradeoffs, and ideal use cases for each mocap technology. - [How to Use Motion Capture for Indie Game Development](https://www.moves.com/insights/how-to-use-motion-capture-for-indie-game-development/) - Professional motion capture isn’t just for AAA studios. Here’s how indie game developers can use performance capture efficiently—including what to prepare, what it costs, and how to get engine-ready data without a large tech art team. - [How Much Does Motion Capture Cost?](https://www.moves.com/insights/how-much-does-motion-capture-cost/) - Motion capture pricing depends on stage size, session length, and post-processing scope. Here’s a breakdown of what different budget levels buy from indie to AAA. ## Pages - [4.0 Homepage](https://www.moves.com/) - House of Moves is North America's leading performance capture and animation studio serving indie developers, game studios, film, and TV since 1995. Hollywood, Santa Monica, and Austin stages. - [4.0 Capture Services](https://www.moves.com/capture-services/) - Full-service performance capture for every budget—from indie half-day to AAA multi-week productions. Cinematics, full-body, facial, voice, finger, stunt, animal capture. UE5, Unity, Motion Builder, engine-ready delivery. 8 to 175 cameras. - [4.0 About](https://www.moves.com/about/) - House of Moves has been a performance capture studio since 1995 — founded for Titanic. Thirty years of games, film, TV, and live events. Hollywood, Santa Monica, Austin. - [4.0 Animation & Pipeline](https://www.moves.com/animation-pipeline/) - End-to-end animation pipeline delivering engine-ready character data for UE5, Unity, Maya, Motion Builder. Live Link, MetaHuman retargeting, FBX/BVH/USD export. Full delivery or clean data handoff. - [4.0 Stage Design & Build](https://www.moves.com/stage-design-build/) - Expert motion capture stage design and build for Fortune 100 companies, game studios, and universities. Over 30 stages built. Authorized Vicon reseller. - [4.0 Insights](https://www.moves.com/insights/) - Perspectives from the House of Moves team on performance capture, animation pipelines, and the business of moving people. - [4.0 Stages & Locations](https://www.moves.com/stages-locations/) - Four motion capture studio environments across Hollywood, Santa Monica, and Austin. From single-performer to 20-actor large-scale volumes. Book your stage today. - [4.0 Contact](https://www.moves.com/contact/) - Book your performance capture studio session with House of Moves. Games, film, TV, commercial, and enterprise stage build inquiries. We respond within one business day. - [4.0 Portfolio](https://www.moves.com/portfolio/) - Browse 500+ performance capture productions across 30 years — Mortal Kombat, Space Jam 2, Black Adam, Spider-Man, Destiny 2, and more. Games, film, TV, and music. ## Categories - [Insights](https://www.moves.com/category/insights/) ## Tags - [performance capture](https://www.moves.com/tag/performance-capture/) - [motion capture](https://www.moves.com/tag/motion-capture/) - [inertial motion capture](https://www.moves.com/tag/inertial-motion-capture/) - [optical motion capture](https://www.moves.com/tag/optical-motion-capture/) - [Move.ai Genesis](https://www.moves.com/tag/move-ai-genesis/) - [markerless motion capture](https://www.moves.com/tag/markerless-motion-capture/) - [Vicon](https://www.moves.com/tag/vicon/) - [best mocap system](https://www.moves.com/tag/best-mocap-system/) - [mocap systems compared](https://www.moves.com/tag/mocap-systems-compared/) - [affordable mocap](https://www.moves.com/tag/affordable-mocap/) - [AAA production](https://www.moves.com/tag/aaa-production/) - [performance capture budget](https://www.moves.com/tag/performance-capture-budget/) - [mocap pricing](https://www.moves.com/tag/mocap-pricing/) - [motion capture cost](https://www.moves.com/tag/motion-capture-cost/) - [indie game development](https://www.moves.com/tag/indie-game-development/) - [affordable performance capture](https://www.moves.com/tag/affordable-performance-capture/) - [UE5 animation](https://www.moves.com/tag/ue5-animation/) - [indie game mocap](https://www.moves.com/tag/indie-game-mocap/) - [indie AAA pipeline](https://www.moves.com/tag/indie-aaa-pipeline/) - [Unity animation](https://www.moves.com/tag/unity-animation/) - [small studio mocap](https://www.moves.com/tag/small-studio-mocap/) - [real-time](https://www.moves.com/tag/real-time/) - [mocap](https://www.moves.com/tag/mocap/) - [live broadcast performance capture](https://www.moves.com/tag/live-broadcast-performance-capture/) - [motion capture for live performance](https://www.moves.com/tag/motion-capture-for-live-performance/) - [motion capture studio](https://www.moves.com/tag/motion-capture-studio/) - [best mocap studio](https://www.moves.com/tag/best-mocap-studio/) - [animal mocap](https://www.moves.com/tag/animal-mocap/) - [mocap for animals](https://www.moves.com/tag/mocap-for-animals/) - [animal animation](https://www.moves.com/tag/animal-animation/) - [multi-actor performance capture](https://www.moves.com/tag/multi-actor-performance-capture/) - [multi-actor mocap](https://www.moves.com/tag/multi-actor-mocap/) - [best performance capture studio](https://www.moves.com/tag/best-performance-capture-studio/) - [world-class studio](https://www.moves.com/tag/world-class-studio/) - [best studio in north america](https://www.moves.com/tag/best-studio-in-north-america/) - [cinematics](https://www.moves.com/tag/cinematics/) - [cinematic mocap](https://www.moves.com/tag/cinematic-mocap/) - [mocap for game cinematics](https://www.moves.com/tag/mocap-for-game-cinematics/) - [mocap for film](https://www.moves.com/tag/mocap-for-film/) - [motion capture for film](https://www.moves.com/tag/motion-capture-for-film/) - [motion capture for games](https://www.moves.com/tag/motion-capture-for-games/) - [performance capture for games](https://www.moves.com/tag/performance-capture-for-games/) - [performance capture for film](https://www.moves.com/tag/performance-capture-for-film/) - [best performance capture](https://www.moves.com/tag/best-performance-capture/)